JHS Business Department
Why take Business Education or information technology classes? Business Education courses add new dimensions to learning: hands-on in addition to eyes-on. Many students learn better that way. A business course relates academic subjects to the real world and shows how reading and math can be applied in "real world" situations. Self-confidence, self-awareness, good work habits, problem solving, critical thinking, punctuality, reliability, teamwork, and leadership are learned in Business Education classes. Students will explore career interests and learn applications that will be used for a lifetime. Students must take ½ credit in a computer literacy course. Courses that meet this requirement are denoted in the list. *Some information provided by www.nbea.org
WORD PROCESSING - Meets 9–12 Requirement - 1/2 credit
Are you ready to create professional looking documents for your teachers? You will begin with a foundation of the basics skills needed to prepare an assortment of business documents using Microsoft Word. We will also explore other application software such as PowerPoint. You will select and apply software to common tasks. Students will also learn about internet safety and ethics through the I SAFE program. This course is for students who have not taken Word Processing previously.
COMPUTER APPLICATIONS - Meets 9–12 Requirement - 1/2 credit
Prerequisite: None, Recommended MS or HS Word Processing
This is a practical course that trains students to use a wide range of computer applications programs.
Students will practice using Word, Excel and Publisher. The course will familiarize students with
computers and their applications. Students will apply skills that will be used throughout high school,
college, and future careers.
PROGRAMMING - Elective 10–12 - 1/2 credit
Prerequisite: Word Processing, Computer Applications or Web Design
ACCOUNTING 1 and 2 - Elective 9–12 - 1 credit
Prerequisite: None, Algebra recommended
A study of topics in financial accounting including: the accounting cycle forms of business organizations, assets, liabilities, owner’s equity, and financial statement preparation and analysis. Students will work with an online automated accounting system and complete a business simulation. This is a vital course for any student who desires to gain a better understanding of how businesses function and maintain accurate records of their operations.
ACCOUNTING 3 and 4 - Elective 10–12 - 1 credit
Prerequisite: Accounting 1 & 2
This course is designed to meet the needs of students interested in entry-level jobs in accounting and/ or business or who are interested in furthering their study in a post secondary school. Students will perform daily activities and end-of-fiscal period work for a departmental merchandising business organized as a corporation. An automated simulation on a corporation and a manufacturing cost for a business simulation will also be included.
PERSONAL FINANCE - Required 11–12 - 1/2 credit
Get ready for the “Real World”! This class will provide you with a strong foundation of personal finance skills to help you become effective citizens. You will learn the responsibilities and realities of acquiring, handling, and spending money and the legal responsibilities that go along with each of these. We will sharpen your ability to manage your own finances and make you aware of some of the inducements and temptations you will face as you choose how to manage your money. Units covered are Financial planning, Budget, Credit, Banking, Investment, Insurance, Careers and living on your own.
MULTIMEDIA I - Meets 9–12 Requirement-1/2 credit
Prerequisite: None, Computer Applications, or Word Processing recommended
Students will utilize multimedia software to create images, logos, backgrounds, and navigation tools
for digital display in multimedia and internet applications. Students will learn the basics of digital and
audio/video editing, how to create digital animations and create basic multimedia applications.
MULTIMEDIA II- Elective -1/2 credit
Prerequisite: Multimedia I, Web Design I
Students will utilize multimedia skills to enhance school and community communications. Students
apply digital and audio/video editing to school wide projects and utilize more sophisticated tools in
graphics design and production. Students must be able to demonstrate a professional attitude and ability
to work independently and in groups.
Principles of Marketing
Course Description: Students in Business Fundamentals/Principles of Marketing will be introduced to the world of business and prepare for the economic roles of consumer, worker, and citizen. The content may include a study of the business environment and strategies for creating, financing, marketing, and managing a business. Students will understand the role, functions, and institution of marketing in the economy and society, marketing career opportunities and requirements, career planning and necessary personal characteristics for competencies for success. Students will explore digital and social media marketing concepts. This course will serve as a background for other business or marketing courses you may take in high school and college.
Sports and Entertainment Marketing
Course Description: Students will develop skill in determining the economic impact of sports/events, price setting, research, marketing, positioning, product/service management, and promotion and sales strategies. An online simulation will be used to enhance students’ social media marketing skills. Throughout the course, students are presented problem-solving situations for which they must apply academic and critical-thinking skills.
AP® Computer Science Principles:
Introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world. This course covers a broad range of foundational topics such as programming, algorithms, the Internet, big data, digital privacy and security, and the societal impacts of computing. It focuses on student creativity and collaboration to develop skills in oral and written communication and problem solving. Students will use software and technology to explore questions that interest them while learning computer science.